Andrew Hodgson, Senior Hard Surface Modeller at Industrial Light & Magic worked on Solo for 3 months while at ILM focusing mainly on the Corellia environment at the start of the film and the platform on Savareen. Hodgson worked very closely with the Gen team, especially the Gen Sup, Jeff De Guzman, creating modular environment sections for them that they would then place and add extra detail and coolness to.
Andrew modelled the modular foundations of all the Islands and created modified sections for the Favella, Starport and the Factory Island so they were all unique but fit in the same world. He also worked on background things like 2 vehicles, some background mech stuff and also blocked out some environments.
The Savareen platform was modelled by him with a damage pass done by Chris Dipaola. The Falcon was made by Masa Narita.
The Corellia environment was a ILM team effort and the work ended up looking fantastic. Andrew has said he was honored to have contributed to it and worked with such a great team.
The return of Ray Park’s Maul (no longer a “Darth,” per the animated series continuity) in a surprise cameo that may or may not set up future films. “I found out last June/July when we were in Guatemala,” he tells me, a time which, unbeknownst to him, coincided with Howard stepping into the director’s chair. “I got the phone call from Lynne Hale from Lucasfilm. And it was really nice of her, because she said to me ‘Ray, we’re just calling to see if you would like to do it.’ And I went [inhales slowly] ‘Yeah. Do you want me on the plane now?’” He ended up filming in October, towards the end of production.
In the Clone Wars and Rebels animated shows, Maul survived being cut in half at the end of The Phantom Menace, and made a comeback with robotic legs, though in Solo, you only see his upper body in a hologram. Now, in support of Solo‘s upcoming release on Movies Anywhere (Sept. 14th) and Blu-ray and 4K (Sept. 25th), Lucasfilm has released images of Ray Park in full Maul costume with the robot legs.
Park actually blatantly spoiled his own cameo well ahead of time, but because fans were so focused on the idea of him being in an Obi-Wan Kenobi movie, nobody really guessed he meant Solo. “I may have deleted a bunch, but if you go back and check all my Instagram posts, I was secretly telling everyone, but no-one knew.”
And by “secretly” he means posts like this one, with the caption, “Now… I wonder why i shaved my hair a wee while ago? #sith #sithlife #secrets #baldy #cleanshaved #starwars #solo #maul #surprise #london #besttime #thankyou.”
Animation World Network spoke with Rob Bredow, the newly appointed senior vice president, executive creative director and head of ILM, who was overall visual effects supervisor and co-producer for SOLO: A Star Wars Story. More than 1,200 artists in ILM’s four studios created over 1,800 shots. Because production was set up at Pinewood Studios, Bredow worked mainly out of ILM’s London studio, he also released some CGI Development images.